AI Insights · Timothy · April 2025
Top 5 Boxing Games in Saudi Arabia: Q1 2025 Performance
Explore the performance trends of the top boxing games on a unified platform in Saudi Arabia during Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the performance of the top five boxing games in Saudi Arabia on a unified platform showed diverse trends in downloads, revenue, and active users. Here's a detailed look at each app's performance based on data from Sensor Tower.
WWE Mayhem by Reliance Games saw a notable spike in weekly revenue, reaching approximately $1.2K in late March. Downloads fluctuated throughout the quarter, peaking at around 3.2K in early January, while active users exhibited a general upward trend, closing the quarter at 18.2K.
WWE SLAM by Topps® Card Trader had modest revenue growth, with a high of $417 in early March. However, downloads remained minimal, and active users stayed consistently low at around 2.
I, The One - Fighting Games from Azur Interactive Games Limited experienced steady revenue increases, peaking at $110 towards the end of March. Weekly downloads showed an upward trajectory, hitting 13.8K in early March, while active users also grew, reaching nearly 27.6K.
Real Boxing 2 by Vivid Games S.A. had a relatively stable revenue stream, with a peak of $100 in mid-March. Downloads varied, with the highest being 2.8K in the same period, and active users peaked at 8.3K.
Boxing Star: Boxing Fight Game saw minor revenue increases, with a high of $66 in early March. Downloads and active users remained lower, with peaks at 698 and 1.5K, respectively.
For more insights and detailed analytics, visit Sensor Tower's platform.